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Gan

Page history last edited by Hal! 1 year, 7 months ago

 

Gan Beck

Homid Name: Gan Beck

Garou/Deed Name: Delta-V

Pack: The Eye of the Storm

Sept: Glittering Dream

Player: mii

 

Concept: Astrophysicist Theurge Nightmare Scenario

Breed/Tribe/Auspice: Homid Glass Walker Theurge

Age: 36

Nature/Demeanor: Builder/Explorer

Description: 

 

Age - Seeming: 30s Age - Actual: 36

Hair Color: Dark brownEye Color: Grey

HOMID Height: 175cmWeight: 60 kg

GLABRO Height: 190 cmWeight: 120 kg

CRINOS Height: 270 cmWeight: 24 0kg

HISPO Height:Weight: ______________

LUPUS Height: 85cmWeight: 36 kg

Racial Heritage: German Nationality: German

Distinguishing Features: A tattoo of the constellation of Lupus on her right shoulder.

 

Attributes

Physical: Strength 2, Dexterity 3, Stamina 3

Social: Charisma 3, Manipulation 3, Appearance 2

Mental: Perception 3, Intelligence 3, Wits 4 (Quick thinking)

 

Abilities

Talents: Alertness 2, Athletics 2, Brawl 1, Empathy, Expression 3, Intimidation 2, Leadership 2, Primal-Urge 3, Streetwise, Subterfuge 2

Skills: Animal Ken , Crafts: Electronics 2, Drive , Etiquette 2, Firearms ,  Larceny , Melee 2, Performance , Stealth , Survival 2, Helmsman 2

Knowledges: Academics, Computer 2, Cosmology 3, Enigmas 3, Investigation 2, Law, Medicine 1, Occult 2, Politics , Rituals 4 (Mystic), Science: Astrophysics 4, Technology: Aeronautics 4

Backgrounds: 

Resources 3 (making the satellites go round and round to pay bills)

Contacts 2 (one industry, one with camp connections)

Spirit Heritage 3 (star-spirits)

Totem 2

Fetish 4 (Plasma Klaive)

 

Gifts: 

Breed: Persuasion, Speech of the World, Reshape Object, Cowing the Bullet

Auspice: Spirit Speech, Mother’s Touch, Umbral Tether, Name the Spirit

Tribe: Control Simple Machine, Diagnostic, Plug and Play, Steel Fur, Control Complex Machine 

 

Rites:  (so usually for high-ranking theurges I tend to justify the big gains in wisdom renown as them spending a suitably long time learning the rites they’ll need for their eventual station… so they tend to accumulate a LOT of rites.  Subject to GM veto.  This is the base level of ritual competency I would expect an athro theurge to be at, barring the more rare rites you’d have to specifically go seeking out to find.  I’ve split it up to make it easier to understand just where the use of said ritual would fall.  A lot of these would never come up in an actual game and that’s totally fine, it’s largely background flair).

 

Standard Theurge Package: Rite of Cleansing, Rite of Contrition, Rite of Binding, Rite of Spirit Awakening, Rite of Summoning, Rite of the Fetish, Preserving the Fetish

 

Future Ritemaster Package: Moot Rite, Rite of the Opened Caern, Rite of the Opened Bridge, Rite of the Shrouded Glen

 

Spiritual Leader Package: Rite of Talisman Dedication, Gathering for the Departed, Baptism of Fire, Rite of the Totem, Rite of Wounding, Rite of Accomplishment, Rite of Passage, The Little Rite, Memorial Day, Promethean Daze

 

Personal Interest Package: Rite of the Questing Stone, Rite of Becoming, Appease the Traffic Gods, Rite of Feeding the Wolf, Read all About It

 

Minor: Bone Rhythms, Greet the Sun/Moon, Breath of Gaia, Appease the Prey-Spirit

 

Umbral Pilots-specific: Rite of the Spanner, Rite of the Checklist, Rite of the White Glove

 

As a side thing, she’d be in the process of trying to develop a handful of rites for use in space.  They’re in varying stages of research at the moment.

Greet the Stars (minor, reduced difficulty to navigation rolls.)

Keep your Heading (rank ?, would assist with keeping one oriented while moving or doing tasks in zero-g)

Rite of the Swing-By (rank ?, use the spiritual equivalent of a gravity assist to reduce travel times and fuel costs greatly.)

 

Rage: 2 

Gnosis: 6

WP: 6

Rank 4 (Athro. +1 difficulty on Frenzy rolls.)

Renown:

Glory: 4

Honour: 2

Wisdom: 9

Freebie Points:  15  (Dex +1, Stamina +1, Gnosis +2, Willpower +1) 

Merits/Flaws:

Flaws: 

Science-Related Memetic DIsorder (2-point flaw: leaning heavily toward the tendency to slip into MATH MODE) (+1 gnosis)

Grounded (1-point flaw) 

Intolerance: Space Conspiracy Theorists/Flat Earthers (1-point flaw but endless fun for anyone watching) (+1 gnosis)

Equipment:

Lucky Slide Rule

Tool belt (for electronics work) (dedicated, just in case)

Work and “work” laptop

Work calculator

Notepad

Spiritually-awakened PalmPilot (essentially a pet, thoroughly not useful in any way.  She just thought it was neat.  She keeps it around to talk to when working)

Plasma Klaive (level 4, gnosis 6)

 

Movement: In Homid: Walk 7 yards/turn, Jog 15 yards/turn, Run 29 yards/turn) 

In Crinos: +2 yards/turn if moving on all fours.

In Hispo: Homid speed x 1.5

In Lupus: Homid speed x 2

 

Experience

XP: 6/197

XP Expenditures: 191

 

TEMPER TRAITS (24)

+1 gnosis (10)

+2 willpower (4+5)

+2 rage (2+3)

 

ABILITIES (78)

+1 brawl (3)

+2 intimidation (3+2)

+2 leadership (3+2)

+3 primal-urge (3+2+4)

+1 crafts (2)

+2 helmsman (3+2)

+2 melee (3+2)

+2 computer (3+2)

+1 medicine (3)

+2 occult (3+2)

+1 rituals (6)

+2 science (4+6)

+4 technology (3+2+4+6)

 

BACKGROUNDS (30)

+2 contacts (3+3) 

+1 spirit heritage (6) 

+2 totem (3+3)

+4 fetish (12)

 

GIFTS (59)

+ Mother’s Touch (3)

+ Umbral Tether (3)

+ Diagnostic (3)

+ Plug and Play (3)

+ Scent of the True form (5)

+ Cybersenses (6)

+ Name the Spirit (6) 

+ Speech of the World (6) 

+ Steel Fur (6)

+ Cowing the Bullet (9)

+ Control Complex Machine (9)

 

XP plans:

Breed gifts to learn about: Body Shift

Auspice gifts to learn about: Command Spirit, Pulse of the Invisible, Grasp the Beyond

Tribe gifts to learn about: Signal Rider, Tech Speak, 

Umbral pilot gifts to learn about: Crewmate Synergy, Ethernaut, Grasp the Reflection

- start working towards making an umbraphone so she can keep in touch with space spirits easier

- get enigmas 4 for rite development requirements

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